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VIRTUAL REALITY

来源: 树人论文网 浏览次数:220次
创刊时间:1995
ISSN:1359-4338
影响因子:2.906
是否开源:No
年文章量:14
录用比:容易
研究方向:工程技术
官网地址:http://link.springer.com/journal/10055
投稿地址:https://www.editorialmanager.com/vire/default.aspx
网友分享经验:>12周,或约稿

VIRTUAL REALITY杂志中文介绍

该杂志成立于1995年,出版了关于虚拟现实、增强现实和混合现实的原创研究,塑造并告知社区。该领域的多学科性质意味着欢迎就广泛的主题提交意见,包括但不限于:原创研究虚拟现实、增强现实、混合现实和实时可视化应用开发和评价促进该领域发展的系统、工具、技术和软件,包括:显示技术,包括头戴式显示器、模拟器和沉浸式显示器。触觉技术,包括新设备,交互和渲染交互管理,包括手势控制、眼睛注视、生物传感器和可穿戴设备跟踪技术医学领域的VR/AR/MR,包括培训、手术模拟、康复和组织/器官建模。VR/AR/MR在制造业、商业、电信、艺术、教育、设计、娱乐和国防等领域的应用和研究,具有影响力和原创性研究展示了设计、构建和评估虚拟现实和增强现实系统的新技术和方法评估VR/AR/MR的社会、伦理、数据或法律方面的原始研究为了补充原有的研究文章,该杂志还欢迎提供VR/MR/AR具体方面的最新技术评论的论文。这些论文必须是严谨的,对研究者和实践者来说是有价值的资源。该杂志的读者包括学术界和工业界的研究人员、应用程序的开发人员和用户。

VIRTUAL REALITY杂志英文介绍

The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays. Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MRTo complement original research articles, the journal also welcomes papers that provide state of the art reviews of specific aspects of VR/MR/AR. Such papers must be rigorous and represent a valuable resource for researcher and practitioners.The journal’s audience includes those undertaking research in academia and industry, and developers and users of applications.

VIRTUAL REALITY影响因子